The summer break is over. Even if I stayed at home, it was good to take it easy and only work on KT when I feel like it.

I've worked on the 1st cosplay costume (Wonder woman) and on other outfits conversion to the new body model. Cosplay contests will be an important part of the game.

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2023-09-01 15:31:40 +0000 UTC
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So, what's going on. No news for almost 2 months.
1. Software galore:
As you probably know, I've been working on a new version of the Engine that uses HDRP (High Definition Render Pipeline). This means I had to upgrade the tools I use to create KT. Apart from the code and assets migration process there were several problems I had to face. The most important and problematic one is the new version of the Tool crashes... Very often. Users like me have reported this problems long time a...
2023-06-29 09:54:27 +0000 UTC
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Facial Action Coding System. This is something I wanted to work on for quite some times. But, this requires lots of modeling work to create all the required facial blend shapes for visemes and expressions.
Switching to a DAZ based model greatly alleviates this burden and I could focus on coding. Expressions are simply collections of weighted face poses and shapes.
The FACS can generate ba...
2023-05-01 21:01:41 +0000 UTC
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Hello all, After hours and days struggling with grafts, morphs, shape keys and other stuff, here is the result. Here are the first screenshots of KT using the new rendering engine and DAZ models. Pease, let me know what you think of the changes.
All previous customization features are still available (age, gender, skin ,eyes, outfit colors, etc...). KT now uses a unique model for all ages and genders. This means whatever the gender of your character is, you can mix the masculine and fem...
2023-03-30 18:08:42 +0000 UTC
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Hello all.
Sorry for the lack of update during the last weeks. After the last build, I took a big decision. Something that I wanted to do for months but postponed again and again. The thing is, I have to do it now before it is too late. The current version of KT is built with an old version of the engine that use the builtin render pipeline. This pipeline is almost deprecated and can't match with today engines' visual fidelity. So, I've switched to a newer version of the engine and now,...
2023-02-27 18:30:14 +0000 UTC
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Happy new year everybody.
May this new year bring you happiness and peace.
Thanks all for your support. Let's make this world a more beautiful and peaceful place.
It took me far more time than expected, but the new build is here too.
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- Improved: Dialogs are now much more reactive. Fade In/Out are faster and choices are selectable even if the fading process isn't finished....
2023-01-01 15:13:32 +0000 UTC
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The next build is almost ready and will be released in a few days. You'll be able to wear new outfits (two dresses, a bikini, a sweater and more) discover the pub (near the south-east exit of the town) and, hopefully, starts to work part-time at the convenience store.


A bit more teasing.
2022-12-01 20:57:34 +0000 UTC
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[KT] Build 81
Sorry for the delay. I had to deal with a really annoying bug in the animation system that was causing actors to stop their animation when using non looping animations with in a looing state. This took me a while (several days) to find the origin of the problem. KT's animation system is an complete home made solution that's dynamically build playable graphs at runtime using state machines. This system create/destroy, bind/unbind, connect/disconnect lots of mixers at runtim...
2022-10-22 13:36:03 +0000 UTC
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During the last weeks, I've worked on the environment. I've removed a terrain addon (CTS) because it was causing lots of troubles. As a result I have to repaint all the terrains. It's a long and tedious work. I've also worked on several places in town. The diner, the park restroom, the quick'e mart and the bistro.
The next build will be available in a few days. Meanwhile, here are some screenshots.
2022-10-01 09:54:29 +0000 UTC
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Hello dear supporters.
A new build of Kinky Tales is available here. It was planned to be only a hotfix only correcting a savegame loading bug, but I couldn't resist to add a second store in town. The convenience store and it's faithful manager, Napu.
Changel...
2022-08-08 08:25:08 +0000 UTC
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Hello dear supporters.
Kinky Tale's new build is ready. Click here to download it. This should have been a simple fix only, but couldn't resist to add a few things. I hope you'll like them.
Changelog:
.TECH:
- Fixed: bug in Scenario Condition causing dialog selection to fail.
&nb...
2022-07-23 10:46:30 +0000 UTC
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The new build of Kinky Tales is ready. Check it via Cauldron or grab the archive here.
Notes: The DOF seems to be broken. If your screen is all blurry, just disable the Depth Of Field option in the Graphics settings.
Loading an old save may require to enter the command /resetplayer in the console (Press the 'Tab' key to toggle it).
Here is the changelog:
.TECH:...
2022-07-06 17:17:25 +0000 UTC
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The new build of Kinky Tales is here. Check it via Cauldron or click here to download the full package. If you haven't downloaded Cauldron yet, you can find the link below.
I've spent lots of time on Inverse Kinematic, animations and models. Even if they still are only prototype versions, I hope you'll like the result.
Changelog:
.TECH:
- Fixe...
2022-05-19 13:56:18 +0000 UTC
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A new version of cauldron is available. I've fixed a bug in the update process that was causing a crash while parsing the filelist.
Cauldron should self update when launched. If you don't have downloaded yet, click on the link below.
I've also fixed the "launcher version" of Kinky Tales. Two archives haven't been updated correctly causing a crash at start.
Thanks for your support.
2022-04-02 19:23:05 +0000 UTC
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It's not an April fool joke, the new build of Kinky Tales is available.
It took me a long time to rework all the meshes and it's not finished yet. Even if the new model looks better, I'm still not completely happy with the female body. I've added almost all morphs to the male meshes (body and outfit), but the model still looks a bit raw.
I've fixed lots of things (thanks again Airianna for the help), the most important are the test situations ('prisoner' in police station and 'readbo...
2022-04-01 19:24:42 +0000 UTC
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First of all, I'd like to apologize for the lack of updates. This is not because of being fed up with the project or because of weariness.
The past two years have been really difficult for all of us because of the pandemic. When we started to see end of it, war knocked at our door, threatening the whole word. Of course, there is no combat here, in the western part of Europe, but we are all concerned and our heart is with all that have to suffer from this madness.
Yes, ...
2022-03-04 11:00:33 +0000 UTC
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In order to prepare the release of KT's next build, here is a new version of the launcher. It should fixe a few problems and features a new logging system that should catch and report almost all errors. If you already have installed the previous version, it should update itself. Otherwise you can use the embedded link to download the new version.
I'm still working on the next build of KT. I've redone most of the male and female bodies, heads, and clothes morphs and also fixed several b...
2022-01-28 15:15:39 +0000 UTC
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I've fixed a few bugs in the Update and Repair functions. I've also modified some errors report.
Self-update may be not working. In this case, please use the download link below.
2021-11-24 15:46:01 +0000 UTC
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The Save System is finally here.
It's still in a WIP state, but you can already save and load your progression. Characters, Objects and Quests are saved. You can Continue a previously saved game from the Main menu or Save/Load your current game while playing, through the Options Menu (press ESC) then click the Game button.
Note: The Save and Load buttons from the Character Creation Screen are meant to Save/Load the Character only, not the game.
2021-11-17 18:17:23 +0000 UTC
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A new version of cauldron is available. It should update itself if you've downloaded the previous version. Else, you can download it here.
I've fixed a few bugs that were causing small memory leaks and added the news window. You can now click on a news to open the window .
Files are still stored on google drive, so they may not be available sometimes and you'll receive an error in that case.
I'm currently working on the Save system of Kinky Tales. It's almost finished and ...
2021-09-30 14:25:17 +0000 UTC
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Cauldron, my launcher/updater is now ready for beta testing. It took me longer than expected to create this little app. Especially because I'm new to html/css/javascript and the whole user interface is a web page while the core has been written in c++.
For the beta test, I'll use google drive to host the files, so you may encounter some 403 errors here and there. I'll try to find a bett...
2021-09-03 17:42:00 +0000 UTC
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Cauldron is a small application that will allow you to install, update and manage games (only Kinky Tales is supported right now, support for Kinky World will be added later).
Instead of having to download giga bytes each time a new version is released, the updater will be able to download only the modified files, saving bandwidth and download quota.
It will be available for beta test in a few days.
2021-08-21 14:31:10 +0000 UTC
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We all know this: Time flies when you're focused on something. Days, weeks and months pass before you realize they're gone. I won't lie, I don't have any excuse for my absence. I was just absorbed by my work on KT. Buffs, Skills, Motives, Interactions and Metabolism, making all these systems work together was a lot of work and it's still not finished.
As always, don't forget that this build is a prototype. This means that everything is "work in progress" or placeholder. So, don't worry, if...
2021-07-31 18:03:56 +0000 UTC
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During the last days, I've spent a bit of time working on the female school uniform. Below is the reference photo I've used.

And here is the result, I hope you'll love it.
https://youtu.be/HE63K--iBE8

Note that ...
2021-03-22 16:18:54 +0000 UTC
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Kinky Tales Game Prototype 3 is finally done. Sorry for the delay. You can grab it here.
I've fixed most of the bugs of GP2 concerning situations triggering and settings, improved camera collisions. I've added a new camera focus system that allows the player to select which part of the player's character body to track and rotate around. This feature is available during in...
2021-02-26 17:51:25 +0000 UTC
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I've found a bit of time here and there to work on KW and finally fix some old bugs. This is probably not the christmas gift you were expecting, but that's the best I could with my available time.
I'm now back to work on KT's prototype and will try to release a fixed build next week.
+[Fixed]: A bug causing Sims to stay still after routing to a new object while woohooing (using the WooHooContinue interaction) when an outfit change is required.
+[Fixed]: A bug causing non...
2020-12-24 20:17:32 +0000 UTC
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Here is the link to download the new build: https://mega.nz/file/c9liCBTR#AcOvvaAmztZr333xqJwF624UvZLW32jJGxohUEdIJuY
So what's new in this build? The biggest modification isn't the most obvious one. Previous build were using Unity's AnimationController (Me...
2020-12-01 21:13:10 +0000 UTC
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Just a few words about the next release. I've just finished to re-enable the social interactions. Only the Talk interaction will be available first, but I'll try to add several topics. I've almost finished the bakery, but need to add a bit more props (mostly decorations and shop items). I will also need to add a desk and a chair in the sheriff office.

In front of Le Crois...
2020-10-16 15:24:18 +0000 UTC
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What's new in this build?
Lots of bugs have been fixed (you can now complete the Morning Routine quest). I've added the Display Level System (see the previous post for more information), started to work on the male body model and improved several outfits parts.
I've also added the possibility to modify your character's height. Modifying the height (and some other sliders) have impact on weight, chest, waist and hips measurements (this needs to be tweaked a bit).
You can drive the car...
2020-10-02 18:35:23 +0000 UTC
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I've just added the first version of the DisplayLevel System. It's used to select which floor should be visible when using the TopDown controls mode (similar to The Sims 3 controls). You can use the icons or the PgUp/PgDown keys to change the current level. You can also focus your character at any time by clicking on the focus button. I've fixed several bugs (You can now complete the morning routine quest). I've also improved several outfit parts and body meshes to reduce clipping...
2020-09-28 16:01:36 +0000 UTC
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